— Resume —
[2015 → 2016] Game Teacher, Innovation HUB (Paris, France) As a teacher, I provided both technical and design feedback to students making video games. My job also consisted in organising workshops on various topics (Unreal Engine, game design) and on producing prototypes with new technology.
[2018 → today] Twin Mirror (Windows, PS4, Xbox One) Narrative adventure game made on Unreal Engine. First episode scheduled to be released in 2019.
 Eclipse (HTC Vive) Virtual reality escape game made on Unreal Engine. Released in two rooms in France.
[2016 → today] Hana (TBA) Cinematic platformer game based on Korean culture, made on Unreal Engine.
More projects can be found on my portfolio →.
Computer science & game development
Programming C++ - C# - C
Game engine Unreal Engine 4 - unity
Graphics OpenGL basics
System macOS - Linux
Software git - perforce - svn (client & server)
Design game design
Strengths project management - team work - creative - versatile
Français native English fluent
Español bilingual 日本語 beginner
[2011 → 2016] EPITECH (Nancy & Paris, France) Master degree in computer science.
[2014 → 2015] Digipen (Daegu, South Korea) Game project class as part of the Digipen exchange program.
[2014 → 2015] Keimyung University (Daegu, South Korea) One year exchange student in the game department.
[2008 → 2010] Jean Mermoz High School (Buenos Aires, Argentina) French science baccalaureate and Argentinian baccalaureate.
[2013 → 2014] Game Development Group of Nancy Project manager of a video arcade machine project.
[2007 → 2011] Chief editor at iPomme Mag Founder of iPomme Mag, a free online magazine that used to offer monthly tutorials and reports about Apple.